Program details
In Amplify Reading, kids encounter a series of quests, an emotional connection, and a narrative that propels them forward. Learn more about the types of games that students will encounter and the skills that they will master.

Phonological awareness games
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Cut It Out
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Gem & Nye
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Wordbots
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Zoom Boom
Phonics Games in Amplify Reading: K–2
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Curioso Crossing
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Food Truck
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Grumpy Goblins
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Hangry Goblins
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Picky Goblins
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Read All About It
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Rhyme Time
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Tongue Twist
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Word City
Microcomprehension Games in Amplify Reading: K–2
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Because This, That
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Connect It!
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Message in a Bottle
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Mind the Gap
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Show Off
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Sloppy Scrolls
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Storyboard
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Super Match
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Unmask That
Comprehension Games in Amplify Reading: K–2
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Best Buddy
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Book Club
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Debate-a-ball
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Picture This
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Storybox
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Tube Tales
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What's the Big Idea
Vocabulary Games in Amplify Reading: K–2
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Punchline!
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Shades of Meaning
Amplify Reading: K–2's Integrated eReader
eReader Overview
Amplify Reading: K–2 has a new library of over 25 fiction and non-fiction ebooks and an adaptive algorithm that unlocks each book at the exact right point in a reader’s development. Moreover, they contain familiar interactions from the games so that students move seamlessly from text-embedded-in-games to games-embedded-in-text, maximizing their sense of growing competency.
The eReader also provides optional supports for its readers. From the settings icon on the title page of each book, students can turn on sentence numbering, read aloud functionality, and reveal words, as well as adjust the text size.
Student Experience
When students are ready for a text, it will appear as one of their quest steps.
When readers first unlock a new book, they read through it without interruption (with read-aloud support if appropriate).
In the second read, students discover embedded activities that repeat the familiar iconography of a game they previously mastered.
At the end of the book, additional activities evaluate students’ comprehension.
Achievements in books are part of the same overall reward system: helping your Curioso grow, just like achievement in skill-building games. Mastery of the content is reflected in the teacher dashboard within the given skill.
How teachers are using Amplify Reading
Independent study/rotation stations
Amplify Reading is a personalized, differentiated program designed to keep students engaged and on task in independent study. The program is most effective when used for a minimum of 45 minutes per week.
Other common uses
We designed the program to be flexible enough to fit any classroom model. Amplify Reading is browser-based, so it works on Chromebooks, iPads, laptops, desktops, and even iPhones. It can also be used at home to extend learning beyond the classroom.